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Top rated opengl software programming books
Here are some top-rated OpenGL software programming books:
- "OpenGL Programming Guide" (The Official Guide to Learning OpenGL) by Dave Shreiner, Bill Moll, and John Kessenich - This is the official OpenGL programming guide and is considered a must-have for anyone learning OpenGL.
- "3D Math Primer for Graphics and Game Programming" by Fletcher Dunn and Ian Parberry - This book covers the mathematical concepts required for 3D graphics programming, including vector and matrix algebra, and is a great companion to OpenGL programming.
- "OpenGL SuperBible: Comprehensive Tutorial and Reference" by Richard S. Wright Jr., Nicholas Haemel, and Graham Sellers - This book provides a comprehensive introduction to OpenGL programming, including coverage of modern OpenGL techniques.
- "Real-Time Rendering" by Tomas Akenhead-Ruiz, Eric Haines, and Tomas Möller - This book covers the latest techniques in real-time rendering, including OpenGL, DirectX, and Vulkan.
- "OpenGL ES 3.0 Programming Guide" by Dan Ginsburg and Budirijanto Purnomo - This book focuses on OpenGL ES, which is used for mobile and embedded systems, but also covers many concepts applicable to desktop OpenGL.
- "Learning Modern 3D Graphics Programming" by Alexander H. Pope - This book covers modern 3D graphics programming techniques, including OpenGL, using a tutorial-based approach.
- "3D Graphics Rendering Cookbook" by Mario Ricci - This book provides a collection of recipes for common 3D graphics rendering tasks, including those involving OpenGL.
- "Modern OpenGL" by Ottó Szeli - This book provides a comprehensive introduction to modern OpenGL programming, including coverage of shaders, vertex buffer objects, and frame buffer objects.
- "OpenGL Development Cookbook" by Muhammad Mobeen Movania - This book provides a collection of recipes for common OpenGL tasks, including those involving 2D and 3D graphics, textures, and lighting.
- "Introduction to 3D Game Programming with DirectX 12 and OpenGL" by Frank D. Luna - This book covers 3D game programming using both DirectX 12 and OpenGL, making it a great resource for those interested in cross-platform development.
These books are highly rated and can help you learn OpenGL programming, from beginner to advanced levels. However, keep in mind that OpenGL is a constantly evolving technology, so it's essential to supplement your learning with online resources and documentation.
Rating sources:
- Amazon ratings
- Goodreads ratings
- Google Books ratings
- Online forums and communities (e.g., GameDev.net, Gamasutra, Stack Overflow)
Note: The ratings and rankings may vary depending on the source and the time of year. These recommendations are based on general popularity and consensus among developers and programmers.
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